// reloj.h: interface for the reloj class.
//
//////////////////////////////////////////////////////////////////////

#if !defined(AFX_RELOJ_H__AD295C14_B18A_4850_8962_F6A5E9C9F3DD__INCLUDED_)
#define AFX_RELOJ_H__AD295C14_B18A_4850_8962_F6A5E9C9F3DD__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#include <windows.h>

class reloj  
{
public:
	reloj();
	virtual ~reloj();
	float reloj::TimerGetTime();										// Get Time In Milliseconds
	__int64       frequency;									// Timer Frequency
	float         resolution;									// Timer Resolution
	unsigned long mm_timer_start;								// Multimedia Timer Start Value
	unsigned long mm_timer_elapsed;								// Multimedia Timer Elapsed Time
	bool		  performance_timer;							// Using The Performance Timer?
	__int64       performance_timer_start;						// Performance Timer Start Value
	__int64       performance_timer_elapsed;					// Performance Timer Elapsed Time

};



#endif // !defined(AFX_RELOJ_H__AD295C14_B18A_4850_8962_F6A5E9C9F3DD__INCLUDED_)
